Game Director @BigFooters
Los Angeles, CA
Mandel Canter
Systems Designer & Game Creator
Tabletop Systems | Experimental Game Mechanics | Expansive IP Worlds
Ordiri
Game Creator
Created and system-designed Ordiri, an original competitive trading card game featuring Deck-as-Life, Creature Negotiation, and player-level progression systems refined through multi-year structured playtesting.Balanced and evolved the core gameplay engine, iterating across multiple versions to streamline combat, define seven archetypes, and establish a distinct high-stakes identity within the TCG space.Directed visual and brand development, commissioning artists, shaping the game’s mature aesthetic, and positioning the IP for long-term commercial growth.
Trading Card Game
shabda
Creator & World Architect
Created and architected Shabda, an original transmedia storyworld centered on the philosophy of Three Voices, designing its core mythos, language system, eight-beat master timeline, and interconnected narrative structure spanning multiple eras.Developed and system-designed the interactive foundation of the IP, producing a playable prototype, narrative pitch deck, and cross-medium expansion strategy bridging game design, illustrated novels, and long-form storytelling.Directed worldbuilding at scale, defining seven provinces (including hidden realm territories), developing 30+ characters across a primary saga and four ancillary arcs, and establishing the structural framework for long-term franchise growth.
Transmedia Storyworld
Hoodlin Rumble
Game Director & Product Developer
Led end-to-end development of a tabletop card game from concept to market, designing the rulebook and balancing core gameplay systems through structured playtesting.Directed product strategy and commercialization, including Kickstarter execution, manufacturing planning, distribution strategy, and long-term growth projections.Validated gameplay and expanded IP positioning through live demos at major conventions, refining systems based on player feedback.
Jan 2025 - Present
Metazoo games
Game Designer & Organized Play Support
May 2021 - Mar 2022
Designed and balanced two starter decks, contributing original cards and a core mechanic while refining archetype identity and meta balance.Led structured playtesting for the Nightfall and Wilderness expansions, translating tracked gameplay data into balance recommendations for lead design.Served as Head Judge for MetaZoo’s first National Tournament, overseeing rules integrity, policy enforcement, and player dispute resolution while supporting rulebook development and live onboarding.

