Game Director @BigFooters

Los Angeles, CA

Mandel Canter

Systems Designer  &  Game Creator

Tabletop Systems | Experimental Game Mechanics | Expansive IP Worlds

Ordiri

Game Creator

  • Created and system-designed Ordiri, an original competitive trading card game featuring Deck-as-Life, Creature Negotiation, and player-level progression systems refined through multi-year structured playtesting.
    
  • Balanced and evolved the core gameplay engine, iterating across multiple versions to streamline combat, define seven archetypes, and establish a distinct high-stakes identity within the TCG space.
    
  • Directed visual and brand development, commissioning artists, shaping the game’s mature aesthetic, and positioning the IP for long-term commercial growth.
Trading Card Game

shabda

Creator & World Architect

  • Created and architected Shabda, an original transmedia storyworld centered on the philosophy of Three Voices, designing its core mythos, language system, eight-beat master timeline, and interconnected narrative structure spanning multiple eras.
    
  • Developed and system-designed the interactive foundation of the IP, producing a playable prototype, narrative pitch deck, and cross-medium expansion strategy bridging game design, illustrated novels, and long-form storytelling.
    
  • Directed worldbuilding at scale, defining seven provinces (including hidden realm territories), developing 30+ characters across a primary saga and four ancillary arcs, and establishing the structural framework for long-term franchise growth.
Transmedia Storyworld

Hoodlin Rumble

Game Director & Product Developer

  • Led end-to-end development of a tabletop card game from concept to market, designing the rulebook and balancing core gameplay systems through structured playtesting.
    
  • Directed product strategy and commercialization, including Kickstarter execution, manufacturing planning, distribution strategy, and long-term growth projections.
    
  • Validated gameplay and expanded IP positioning through live demos at major conventions, refining systems based on player feedback.
Jan 2025 - Present

Metazoo games

Game Designer & Organized Play Support

May 2021 - Mar 2022
  • Designed and balanced two starter decks, contributing original cards and a core mechanic while refining archetype identity and meta balance.
    
  • Led structured playtesting for the Nightfall and Wilderness expansions, translating tracked gameplay data into balance recommendations for lead design.
    
  • Served as Head Judge for MetaZoo’s first National Tournament, overseeing rules integrity, policy enforcement, and player dispute resolution while supporting rulebook development and live onboarding.