Currently: Game Director @BigFooters

Los Angeles, CA

Mandel Canter

Systems Designer  &  Game Creator

Tabletop Systems | Experimental Video Game Mechanics | Original IP Development

Ordiri

Game Creator

Trading Card Game
  • Created and system-designed Ordiri, an original competitive trading card game featuring Deck-as-Life, Creature Negotiation, and player-level progression systems refined through multi-year structured playtesting.
    
  • Balanced and evolved the core gameplay engine, iterating across multiple versions to streamline combat, define seven archetypes, and establish a distinct high-stakes identity within the TCG space.
    
  • Directed visual and brand development, commissioning artists, shaping the game’s mature aesthetic, and positioning the IP for long-term commercial growth.

shabda

Creator & World Architect

Transmedia Storyworld
  • Created and architected Shabda, an original transmedia storyworld built around the philosophy of Three Voices, designing its core mythos, language system, and master narrative timeline.
    
  • Developed the interactive foundation of the IP, producing a playable prototype, pitch deck, and cross-medium expansion strategy spanning games and illustrated novels.
    
  • Directed large-scale worldbuilding, defining seven provinces, 30+ characters, and interconnected narrative arcs to support long-term franchise growth.

Hoodlin Rumble

Game Director & Product Developer

Jan 2025 - Present
  • Led end-to-end development of a tabletop card game from concept to market, designing the rulebook and balancing core gameplay systems through structured playtesting.
    
  • Directed product strategy and commercialization, including Kickstarter execution, manufacturing planning, distribution strategy, and long-term growth projections.
    
  • Validated gameplay and expanded IP positioning through live demos at major conventions, refining systems based on player feedback.

Metazoo games

Game Designer & Organized Play Support

May 2021 - Mar 2022
  • Designed and balanced two starter decks, contributing original cards and a core mechanic while refining archetype identity and meta balance.
    
  • Led structured playtesting for the Nightfall and Wilderness expansions, translating tracked gameplay data into balance recommendations for lead design.
    
  • Served as Head Judge for MetaZoo’s first National Tournament, overseeing rules integrity, policy enforcement, and player dispute resolution while supporting rulebook development and live onboarding.